Professor, Interactive Design and Game Development 502482 Savannah, Georgia, United States Interactive Design/Game Development Academics Full-time Faculty As an innovative designer, developer, or creative technologist, you’ll guide the next generation of interactive design and game development leaders at SCAD. You’ll prepare them for careers across disciplines including interactive design, real-time development,
emerging technology, product design, experience design, and beyond, as they build the systems, products, and experiences that redefine how people interact with the world. Lauded by The Princeton Review and Animation Career Review, SCAD offers exceptional opportunities to instruct students on industry-leading equipment, including stop-motion sets, AR/VR resources, a green-screen stage, motion-capture, and more. As
part of the ITGM department, you’ll join a supportive team of educators and connected professionals who use cutting-edge technology and collaborate in advanced studio environments with a commitment to helping the university’s diverse student body develop technically accomplished, visually compelling, inclusive, and relevant work. SCAD is consistently ranked No. 1 in the Red Dot Design Awards for shaping the future of
design, recognized for an array of the university’s top-ranked disciplines including ITGM. A strong understanding of how interaction, user experience, interface, and product design practices inform the development of meaningful real-time experiences is required. You should demonstrate an active interest in emerging technologies, including generative artificial intelligence and intelligent interactive systems, as well
as fluency in collaborating across design and technology disciplines to help students move beyond static prototypes to build functional, testable, and deployable experiences. As an ITGM professor, you will: · Teach courses in real-time engines, interactive systems, mobile and desktop development, immersive experience design, and emerging technologies. · Guide students from research and early-stage concepts through
functional prototypes, user testing, iteration, and deployment. · Help students apply interaction design, UX, UI, product design, and systems-thinking principles in real-time environments, prioritizing accessibility, usability, performance, platform requirements, and audience needs. As a creative technologist, you must also effectively: · Support students with diverse design and technical backgrounds as they build
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