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Instructor of Art, Video Game Art and Animation

Angelo State University  ·  San Angelo, TX
InstructorNon-TenureArt, Video Game Art and Animation

Position summary

Instructor of Art, Video Game Art and Animation Bookmark this Posting Print Preview | Apply for this Job Posting Details Position Information Job Title Instructor of Art, Video Game Art and Animation Position Number 977232 Department Visual and Performing Arts Salary $43,175 Remote Will be considered Job Summary The Angelo State University College of Arts and Humanities and Department of Visual and Performing Arts

invites applications from qualified candidates to teach online and face-to-face courses in Video Game Art and Animation. The Bachelor of Fine Arts in Video Game Art and Animation is a new degree within the Department of Visual and Performing Arts. The ideal candidate will be able to help shape this degree for the next generation of video game artists. Applications will be accepted continuously and reviewed as

instructional needs develop.Ideal candidates will demonstrate strong abilities in art, creativity, design, and technology, supported by professional or academic experience in game design, technical art, real-time production, and game development processes. They should be capable of integrating visual arts with technology and teaching students how visual design, 3D modeling and asset creation, animation, lighting,

materials, shaders, optimization, and interactive features function together in professional game-production settings.They will also mentor students with backgrounds in graphic design, digital art, and traditional fine arts. The goal is to help students transfer their existing artistic knowledge into game development and build industry-focused technical art portfolios that demonstrate professional-level skills.

Essential Duties Teaching:Instruct undergraduate studio art courses ranging from foundation drawing and design to courses involving Real-Time, Level Dressing, VFX for games, 2D Animation, 3D Modeling and Sculpting, Lighting, Rendering and Look Development, particularly in the online modality. Create curriculum for new courses within theVGAAcurriculum to include both online and face-to-face modalities. Other art

courses as assigned. Knowledge, Skills and Abilities Proficiency in 2D and 3D digital art tools used in contemporary game and animation production. Proficiency in 3D asset creation and integration, procedural production techniques, lighting, materials, shaders, rigging, animation systems, artist-oriented scripting, AI-supported creative workflows, XR optimization, and other commonly used tools and processes

Summary from the source posting. Always confirm details on the institution's official career page.

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