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Assistant Professor of Art, Video Game Art and Animation

Angelo State University  ·  San Angelo, TX
Assistant ProfessorArt, Video Game Art and Animation

Position summary

Assistant Professor of Art, Video Game Art and Animation Bookmark this Posting Print Preview | Apply for this Job Please see Special Instructions for more details. Applicants interested in being considered for an interview should submit a cover letter, curriculum vitae, teaching philosophy, statement describing their research and/or creative practice, contact information for three professional references, and

examples of professional and student work. Posting Details Position Information Job Title Assistant Professor of Art, Video Game Art and Animation Position Number 977225 Department Visual and Performing Arts Salary $53,500 Remote No Job Summary The Angelo State University College of Arts and Humanities and Department of Visual and Performing Arts invites applications from qualified candidates to teach online and

face-to-face courses in Video Game Art and Animation. The Bachelor of Fine Arts in Video Game Art and Animation is a new degree within the Department of Visual and Performing Arts. The ideal candidate will be able to help shape this degree for the next generation of video game artists. Applications will be accepted continuously and reviewed as instructional needs develop.Ideal candidates will demonstrate strong

abilities in art, creativity, design, and technology, supported by professional or academic experience in game design, technical art, real-time production, and game development processes. They should be capable of integrating visual arts with technology and teaching students how visual design, 3D modeling and asset creation, animation, lighting, materials, shaders, optimization, and interactive features function

together in professional game-production settings.They will also mentor students with backgrounds in graphic design, digital art, and traditional fine arts. The goal is to help students transfer their existing artistic knowledge into game development and build industry-focused technical art portfolios that demonstrate professional-level skills. Essential Duties Teaching:Instruct undergraduate studio art courses

ranging from foundation drawing and design to courses involving Real-Time, Level Dressing, VFX for games, 2D Animation, 3D Modeling and Sculpting, Lighting, Rendering and Look Development. Other art courses as assigned.Research and Creative Works:Maintain a significant, ongoing studio practice with a record of professional accomplishments, such as solo and group exhibitions at local, regional, national or

Summary from the source posting. Always confirm details on the institution's official career page.

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