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Assistant Professor Design and Game Development - NTTA

Long Island University  ·  NTTA  ·  Long Island University, NY
Assistant ProfessorNon-TenureDesign and Game Development

Position summary

Position Summary: The department of Art, Design and Game Development is seeking a full-time, non tenure-track appointment position as an assistant Professor. for Digital Game Design and Development. Key Responsibilities: serve as a faculty member for the undergraduate program Teach 24 credits per academic year. Courses in the program, include Game Development 1 through 3, Visual Design for Games, Senior Game Project,

and Topics in Game Design. Contribute to Curriculum development of innovative elective classesIntegrating AI-assisted development workflows, procedural systems, and computational creativity tools into coursework where appropriate Mentoring interdisciplinary student teams in collaborative game productionCultivating internship opportunities in the New York areaCollaborating with Computer Science faculty and Digital Art

and Design faculty to maintain a rigorous curriculumServe on faculty committeesPrepare outcome assessment reports and strategic planning documents Planning of events for current and prospective students;Represent the program in open house events and recruitment events. Required Qualifications:MFA or doctorate (or equivalent professional experience) in game design and/or game programming-related fields such as game

design, computer science, computer programming, and/or interactive design. Individuals should demonstrate consistent scholarly/creative activity, receiving national/international recognition in game development. Active experience with the game industry is preferred along with strong technical proficiency with contemporary game engines and development pipelines. Applicants should have 3 or more years of experience

practicing game development in Unity productions techniques. Specific desired areas of expertise include: Unity development workflowsC# programmingUnreal EngineGameplay systems designInteractive storytelling and narrative systemsVisual scripting systemsAudio integration and sound design for gamesUI/UX for interactive applicationsMultiplayer/networked game developmentMobile, PC, and web deployment pipelinesVirtual

Reality (VR), Augmented Reality (AR), or Mixed Reality (MR)Preferred candidates will have additional experience with other gaming engines and in other platforms for Unity development, such as virtual reality or augmented reality. Experience developing analog games is also preferred. Training Skills, Knowledge and Experience: Strong administrative skills and a collaborative style are needed. Demonstrated ability to

Summary from the source posting. Always confirm details on the institution's official career page.