Position overview Position title: Art & Design Games and Playable Media Pre-six Lecturer Salary range: A reasonable estimate for an appointment to teach a standard five-credit course is $10,912-$12,650 (based on salary points 8-13). Compensation for Summer Session courses may vary from courses taught during the academic year. Percent time: Variable, based on the course load assigned. Anticipated start: Appointments
are contingent on the hiring unit’s instructional need and the availability of funding. This recruitment is valid for initial appointments made in fall quarter 2025 through fall quarter 2026. Initial appointments with effective dates outside of this recruitment period will require an alternative open recruitment. Position duration: Appointments are typically made during one or more quarters of the regular academic
year (fall, winter, and spring quarters), but they may also be made during Summer Session. Application Window Open date: June 16, 2025 Most recent review date: Wednesday, Jul 16, 2025 at 11:59pm (Pacific Time) Applications received after this date will be reviewed by the search committee if the position has not yet been filled. Final date: Tuesday, Jun 16, 2026 at 11:59pm (Pacific Time) Applications will continue to
be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled. Position description The Performance, Play & Design Department at the University of California, Santa Cruz (UCSC) invites applications to the Art and Design: Games and Playable Media Program (AGPM) for an ongoing pool of lecturers who may be appointed to teach during the academic year
or Summer Session. We seek applications from outstanding candidates who are practicing artists and distinctive designers, and who have experience teaching game design at the college or university level. We have a preference for candidates with multidisciplinary orientation bridging areas of games and interactive art, which includes digital video games, interactive environment design, alternative physical interfaces,
performance-based games, sound design, etc. In addition, the ideal candidate will demonstrate a broad understanding of the scholarly fields of game design, critical game studies, and the history and aesthetics of play. Possible related areas of research and teaching might include interactive art and installations, performance, and game design as social practice. We are especially interested in candidates who can
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